Open Shading Language Renderer

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Welcome to the open shading language renderer project This site will focus of writing a ray tracing renderer using the open shading language. Today there is not much documentation that describes how to integrate the open shading language into a rendering system. The tutorials presented on this site is based on my personal experiences obtained by experimenting with the libraries and source code provided.

Tutorials:

  1. Getting started
  2. Implementing the VRenderer class
  3. Main and Make
  4. Integrators
  5. Shooting Rays
  6. Transformations
  7. Basic Shapes
  8. Soliving Quadratic Equations
  9. Rendering a Sphere
  10. Drawing with one Colour

Created by: Alexander von Knorring, 27:th April 2012

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License