Open Shading Language Renderer
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Welcome to the open shading language renderer project This site will focus of writing a ray tracing renderer using the open shading language. Today there is not much documentation that describes how to integrate the open shading language into a rendering system. The tutorials presented on this site is based on my personal experiences obtained by experimenting with the libraries and source code provided.
Tutorials:
- Getting started
- Implementing the VRenderer class
- Main and Make
- Integrators
- Shooting Rays
- Transformations
- Basic Shapes
- Soliving Quadratic Equations
- Rendering a Sphere
- Drawing with one Colour
Created by: Alexander von Knorring, 27:th April 2012





