Open Shading Language Renderer

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Welcome to the open shading language renderer project This site will focus of writing a ray tracing renderer using the open shading language. Today there is not much documentation that describes how to integrate the open shading language into a rendering system. The tutorials presented on this site is based on my personal experiences obtained by experimenting with the libraries and source code provided.


  1. Getting started
  2. Implementing the VRenderer class
  3. Main and Make
  4. Integrators
  5. Shooting Rays
  6. Transformations
  7. Basic Shapes
  8. Soliving Quadratic Equations
  9. Rendering a Sphere
  10. Drawing with one Colour

Created by: Alexander von Knorring, 27:th April 2012

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